another thought on the videogame question
July 24, 2009
And here’s something else that has been on my mind since even before the recent spate of reflections on this theme.
Imagine that, somehow, this were to come to pass, and philosophers were designing game environments 100 years from now rather than writing books. Let’s say that this became the standard genre of philosophizing.
The philosophers of the past would then need to be translated into the new medium in order not to lose relevance. But what would be the standards for a “good” or “boring” Spinoza videogame environment, for instance?
We already have this issue to some extent with film adaptations of literary work. Most such adaptations are bad, but there are a few masterpieces out there, and even some notable improvements.